But I do agree, there is a huge discrepancy between the power levels of the feats in 5e. ... so it doesn't let me dual wield scimitars or any combination of light weapons with a scimitar ... guess it's bugged. The content also gives you suggestions about how to proceed in order to avail of this feature for yourself. Honestly if you can DW longswords sacrificing a longsword’s damage (1d8 vs. 1d4) for an extra 5ft. I will say that dual wielding does have a few niches in the game. Shadow blade dual wield 5e. To access your dual wield weapons, simply open the Weapons Wheel by pressing L1 / LB and selecting the set of two arrows at the top of the wheel - a … TH with great sword 2d6 and reroll 1 or 2. The Rogues damage scales primarily from the sneak attack bonus. Not to mention the fact that you get other bonuses besides straight-up damage for increasing your ability modifier. If you're trying to dual wield longswords, you can't, or, at least, you need a feat at a higher level. The article below gives you a gist about the rules of two weapons fighting 5E and how to go about it. For example, having Extra Attack twice doesn’t mean you now get three attacks. After all, looking cool in combat is how you win Dungeons and Dragons. The double-bladed scimitar was introduced in Eberron and since then its been a powerful option. This rule is helpful in off-hand attack 5E. I also usually don’t play with the optional feats. Each weapon in ACV is associated with either the Raven Skill Tree, Bear Skill Tree or Wolf Skill Tree. For argument’s sake lets assume a 6th level rogue with a DEX of 18 (+4), proficiency of +3, for a plus 7 to hit. There’s certainly room for improvement in my opinion as it does feel a bit clunky, but it’s extremely accessible for any character to use and it’s pretty clear-cut in terms of its mechanics. A wizard immediately doing 1d10 for free every round just completely eliminates the need for melee users. You’re going to miss out on a lot of ASIs. The fighter gets theirs at level 1 while the ranger gets it at level 2. Use coupon code DungeonSolvers10 for 10% off your order! 2 - Even more weapons, some shields, and extra stuff for 5e. Level 1 numbers assuming a +3 modifier attack action. Ranger 5E | Guide | Dnd | Dungeons & Dragons…, Bard 5E | Guide | Dnd | Dungeons & Dragons…, Artificer 5E | Guide | Dnd | Dungeons & Dragons…, Druid 5E | Guide | Dnd | Dungeons & Dragons…, Wizard 5E | Guide | Dnd | Dungeons & Dragons…, Folk Hero Background | Folk Hero 5e In DnD – 5th Edition D&d (2020), Urchin 5e Background | Urchin 5e In DnD – 5th Edition D&d (2020), Charlatan Background 5e | Charlatan 5e In DnD – 5th Edition D&d (2020), Pirate Background 5e | Pirate 5e In DnD – 5th Edition D&d (2020), Sailor Background 5e | Sailor 5e In DnD – 5th Edition D&d (2020), Entertainer Background 5e | Entertainer 5e In DnD – 5th Edition D&d (2020), DnD Backgrounds | 5E – Dungeons & Dragons (D&D) – 2020, DND Classes | 5E – Classes for Dungeons & Dragons (D&D). Its not diablo 3 ;) Woah. https://drive.google.com/file/d/1E1fcV_tjk4_NQgD3-PbnIZNMfKGo37jW/view?usp=sharing, In the initial sheet, I didn’t take into account ASIs or feats, but when you look at that, at least until both hit 20 STR, it actually gets a bit worse not better/. Slashing two swords or laying down the hammer with two warhammers looks frickin’ awesome! ThinkDM did the math on this one, it’s essentially always better to just ignore this feat and stick to pumping your ASIs into your Strength or Dexterity if you’re after damage. Seems SO not worth the effort. It’s worth mentioning that it also is a class that can take this specific Fighting Style. To sum it all, at level 5, you can choose attack action for hitting twice with the primary weapon, and then if you desire, you can opt for your bonus action from your off-hand. The extra attacks every 5 levels are fine as there has to be some form of progression for classes that don’t use magic. In dual wielding, does a player need to use bonus action for its off-hand swing? They both are martial weapons with the best finesse quality and are light, causing 1d6 damage when you attack your opponent with them. I red the Great Weapon Fighter article but the gist of it is far from being a detrimental build for your party. The only difference between them is that Scimitars is expensive and has a biting effect while the Shortsword has piercing damage. You master fighting with two weapons, gaining the following benefits: Feats are fun, but they’re not always worth the price of admission. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. While this distinction is pretty academic when characters start the game, once they gain the Extra Attack feature the difference becomes more significant, particularly with Fighter’s who can get to 3,and even 4 attacks per Attack action. It’s sort of an ebb and flow of things– the great weapon master will eventually get to respectable levels of dps, but -5 to hit doesn’t really start to diminish until like level 13+ where the proficiency mod to attack takes the sting off from choosing this on your attacks. Assuming a STR of 16 (+3 mod) at 1st level 2 weapon fighting is marginally better than with a 2 handed weapon (10 dmg/rnd vs 9.5). However, if you choose to dual wielding is still a perfectly viable option even if it isn’t the optimal choice. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! No, dual wielding is actually not great for a War Domain Cleric. You mention at the conclusion of this article “… at the end of the day it’s not detrimental to your party to play a dual wielder as opposed to a great weapon fighter or a sword and board fighter.”. You can only two-weapon if both weapons are Light, and the rapier isn't a "Light" weapon. 2h would get: 7+4+10 = 21 Now here’s the crux of the issue. I keep calling it dual wielding, but the correct term for the mechanic in D&D 5e is Two-Weapon Fighting. However, from my experience, everyone just calls it dual wielding. The two weapon fighter should catch up with the other options strength wise at 12th level or so. The damage is gonna be weapon damage + ability modifier (Str bonus or Dex bonus, whichever is being used with that weapon). The best i can come up with is a dual wielding rogue arcane trickster. 1hits 2hits 3hits 4hits avr dmg These were some of the detailed rules and questions related to the two weapon fighting 5E. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Taking the feat doesn’t really improve things, here’s why:. Your example for a dual wielder is now: 3.5 + 3.5 + 8 = 15 1hits 2hits 3hits avr dmg Fret not! I mean, even using the examples you gave me your martial characters will outdo a wizard’s fire bolt. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. You get only ONE bonus action per turn, but as a fighter levels they get multiple attacks with their main hand weapon. You can also include your ability modifier to the damage caused by your bonus action for more effect. Basically, you just have to make sure you’re wielding two one-handed weapons with the light property unless you have the Dual Wielder feat. I also have to say 5e really just nerfs melee/ranged. The off-hand dragon scimitar is the off-hand equivalent to the Dragon scimitar. it will be more useful coz you have one extra attack. Copyright © 2020 | MH Magazine WordPress Theme by MH Themes, Kobold Fight Club: Balanced Encounters on the Fly, Product Review: Yeti X World of Warcraft Edition, https://www.dungeonsolvers.com/2018/03/24/gwm-sharpshooter-5e-calc/, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. It would help if you had light and single-handed firearms. In essence though, let’s just say we have 2 level 5 with 18 strength as both are a kind of melee warrior class, be it fighter, barbarian, ranger, etc and using a martial melee weapon (we aren’t using class specialties here, just raw stats); We will use averages and assume 2 out of 3 hits for 2d8 + 8. Two-Weapon Fighting does limit the weapon choices you have, and by partaking in this fighting style you are effectively missing out on +2 AC by opting to not use a shield. With no bells and whistles, when you make an attack action, you make a single attack roll with a weapon you’re holding.. Now let’s take a … What happens when the character uses it or does the player uses only attack story to hit with both hands? Baldur’s Gate 3: How to Dual Wield Weapons If you are dual wielder you have more chances to find magic weapon and have more different types of dmg or you can build character through Dexterity and have good saving throws. Sorry that was probably poor wording on my part! The avg of 1d6 is 3.5 not 3 for the record. This is also disregarding that GWM gives 2h martial characters a way to make an extra weapon attack as a bonus action. Admittedly I haven’t played 4e and only played a little of AD&D/2e, but it seems par for the course that magic users are considerably more powerful. 5lvl You will receive a +1 bonus to AC while fighting with two different combat weapons in both your hands. Wizard: 1d10 = 5.5 avg damage I respect your opinion and your research and I really want to clarify that my position is not to judge you or your article but understand your opinion on why the Great Weapon Fighter and Sword & Board fighter builds are detrimental to a party’s composition as I wasn’t able to derive this from the linked article former and I can not see the point for the later. TW 28.8% 43.2% 21.6% 17.1, 11lvl The 5th edition rules make no distinction between weapons or hands used when it comes to the Attack action. I’d be happy to share my spreadsheet with the numbers if you are interested. DW Fighter: 1d6+1d6+3 = 10 avg damage. It just feels like some are obviously better. That means that it depends on your DMs' perfection, but technically, you can draw only one weapon after you get attacked. That attack is effectively “paired” with one of the attacks from your Attack action. The drawback to this Fighting Style is that only two classes can actually take it. 2H Fighter: 2d6+3 = 10 avg damage The gist of Two-Weapon Fighting is this, you can use a bonus action to attack with a light one-handed melee weapon. The off-hand dragon scimitar, like the regular dragon scimitar, requires completion of the Monkey Madness quest in order to equip it. Both Monk & Rogue 7 give Evasion and both Monk & Fighter 5 give Extra Attack. The caveat of this bonus action attack made with your off-hand weapon is that it DOESN’T include your ability modifier to its damage. There are ways of making Two-Weapon Fighting much more powerful, but they require a bit of an investment. The "Dual Wielder" feat: This two weapon feat 5E will provide you with some benefits if you master the art of dual wielding and they are: The following segment will tell you about which classes you must opt if you want to make use of the dual wielding and they are: Yes, everyone can fight the battle with two weapon fighting as there are no specific classes or proficiency disadvantages. You can imagine what type of character I’m going for with this, also her main weapons will be ninjato (using the shortsword stats). So change the math you did from 2d8 (no 1h weapon gives this) to 1d6 per hit. Dual Wielding refers to wielding a one-handed weapon, spell, or staff in both hands. You make 2 attacks with a greatsword with great weapon master, we will assume that statistically only 1 hits because level 5 and -5 to hit HURTS early on, that greatsword on average gets 3 on a d6 for 6+4+10 for 20. Edit: … Dual-wielding sucks, but if you want to do it for fun I suggest using the falchion instead. At 5th level when you get extra attack the great weapon fighter is averaging 19 on a normal round, 38 with action surge, while the two weapon fighter is average 16, 29 with action surge. Not every martial class can take this mind you, only Rangers and Fighters can. You gain a +1 bonus too AC while you are wielding a separate melee weapon in each hand. The fighter and the ranger are the only two classes in the PHB that have access to this specific Fighting Style. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. I like the fighting style Swashbuckle idea but may just allow the 1d4 off hand weapons, as there is less change to the game that way. I also took the Dual Wielder feat, in part because his atk/dmg modifier (now charisma) is already maxed at 20, in part to add the AC +1, but mostly so he could dual wield the Rapier of Life Stealing he acquired with a mirror image rapier pact blade. Is it worthwhile to use two light weapons such as shortswords as opposed to say a two-handed greatsword or even a longsword and shield combination? It’s actually not half bad for a College of Swords bard in my opinion since it basically “gives you back” your bonus action if you’ll be using most (or all) of your Bardic Inspiration dice for your flourishes! I wouldn’t since being a Monk gives you the benefit of using a weapon in one hand and unarmed fighting with the other effectively letting you dual wield without dealing with the shortcomings of dual wielding. You will gain the ability to draw or stow two single-handed ammunitions when you can do the same for one weapon. 1 Drop sources 2 Store locations 3 Special Attack 4 Disassembly This list was created dynamically. Also, keep in mind that you will have to give up the ability score improvement, and it is always better to upgrade your stats. It also receives the Two weapon fighting style, so, that’s neat! But the Scimitar is considered Light, at 3 pounds. The Dual-Wielder feat grants a +1 bonus to Armour Class and allows you to dual-wield with any melee weapons even if they aren’t light. My favorite is Falchion in the right hand and Scimitar in the left hand. If they hit with their first attack they can use cunning action as their bonus action for something else, if not they have a 2nd chance for their sneak attack to land. Great Weapon Fighting is fantastic. So would you have to take a couple of turns to unequip reload, requip, unequip, reload, reequip? 5e SRD. But the game still provides you with a feat called "Dual Wielder," which you may use for your primary stage of two weapon fighting. Most of the DMs don't allow the same, so that this feature can be a total waste. It counts as a simple melee weapon finesse light and thrown rance 2060 can re summon with bonus action if. Back in 1e Drow had the ability to fight with two one-handed weapons with … I’d say hopefully 6e closes the gap further, but I’m not holding my breath :P! Two weapon fighting doesn’t scale. In 5e you can dual wield them. It just sucks that it doesn’t translate well to the gameplay. In both 5e, and BG3, the offhand attack cost a Bonus Action. Any opinions? I’d either go with Battleaxe & Shield or stick with the Greataxe! Barbarians may even get more out of this with their Reckless Attack Feature, at level 2, being able to attack at advantage with every melee attack for the round (3 attacks if dual wielding at level 3 with Frenzy going with berserker), at the cost of being attacked at advantage– however this doesn’t really matter when most enemies will be using attacks that the Rage gives resistance to. Story wise and mechanically he was a fighter/ranger and the dual wielding came from his fighter background. "A small curved sword with a narrow blade. If you don’t play with feats (that’s your choice, but keep in mind it’s one of the ways that martial characters can compete with spellcasters with feats like GWM, Crossbow Expert, Sharpshooter) the PCs will also not be able to dual wield weapons without the light property. That means, if you are not holding a shield in your off-hand, then the AC bonus will let you have ammunition on your other hand, which is not as defensive but would help. And why wouldn’t it be? Is there a reason you’re dipping into so many classes? Bonus action doesn't have to do with the attack actions. There is no penalty in 5e for Dual wielding, unless you mean the offhand damage does not add the Ability modifier (Str nor Dex). One aspect of duel wielding everyone is forgetting is “options” especially if one takes the feat and style , with both feat and style your fighter/ranger/whatever can incorperate both varying weapon types {{ bludgeoning paired with slashing or either with piercing }} allowing for the fighter to easily adjust his attack to better match his foe {{ IE the fighter encounters skeletons with vulnerability to bludgeoning , and say another enemy with a weakness to piercing }} allowing him to use the more optimal weapon without ever needing to waste time “switching out” his weapon, or pairing a weapon like a short sword or long sword or rapier with a whip , allowing him to be able to lash out to 10 feet to support an ally while still keeping a more potent weapon for enemies who are closer and more of a personal threat. From the most nimble of characters, darting from the shadows to the beastly warrior foregoing defense for an extra attack, dual-wielding is one of the staples of fantasy. As is, it’s a super niche use case. The following pointers will discuss and inform you about the management of 5E two weapon fighting, so let us dive straight into it: Bonus Action does matter: For a fact, some classes do not give you the reliability to use your bonus action for an extra attack; instead, they expend it for other abilities for survival. However, you do not include your ability score modifier in the attack’s damage unless you have the Two-Weapon Fighting Fighting Style. Being a weapon master with an answer to every situation in your arsenal is awesome. Though, that’s assuming that it’s a better call to wield a second weapon rather than use Fast Hands or Cunning Action. You’re also overlapping some features. RELATED: Dungeons & Dragons 5e: Tips & Tricks for a Successful Warlord Character It’s a nice option to have though, but rogues aren’t hurting for uses for their bonus action by any means. Two weapon fighting is not useless and if fighter is not your main class (ranger, paladin, rouge etc.) Please read the whole article to know how to go about the dual wielding 5E and its rules. Fairly recently, I've been playing around with the idea of dual-wielding characters and builds, whether that be a dual-kama monk or a dual-scimitar crit machine. The probability of missing is 45% for each attach, but the probability of missing BOTH attacks (and not getting your sneak attack damage that round) is only 20.43% That’s a significant boost to your average damage output. My intention was to say that the 2H and 1H & Shield fighting styles are regarded as better choices compared to dual wielding. In Dungeons and Dragons 5th Edition it’s referred to as Two-Weapon Fighting and is … If you make an Attack action with your main hand weapon, then you can make one with your offhand as a bonus action. I have to say this is a well thought out article, but I must disagree with some points made. Before getting fancy or adding a bunch of class abilities, let’s go through exactly how two weapon fighting works in 5th edition. You can’t gain the same features more than once. Of course some classes will favor this over others– some variations of Rangers, Fighters, even Barbarians will enjoy the benefits of attacking with 2 weapons. The dual wielding is all about selecting the attack action, irrespective of the player's class, and the bonus action or the extra hit is an added benefit to the character. Once the casters get better spells and more slots they’ll eventually completely outdo them, of course, but it’s certainly not at level 1. I’m not sure where you’re pulling the level 13+ break-even point out of. The 2nd attack increases the chance you get your sneak attack bonus damage from 55% to almost 80%. Do not have to choose the weapons, make sure you use light ones only is. Well, alongside cranking up either your Strength or Dexterity to 20 grabbing. 20 before grabbing this one hit the creature, avr dmg – average damage per round only Two-Weapon if weapons... Fighting style for fun i suggest using the falchion instead can you wield. Its true potential Online shopping websites include an affiliate code fighting 5e and its rules attacks not! You 've had that sig since Demon 's Souls launch, Duneman ways of making Two-Weapon outlines! Th with great sword 2d6 and reroll 1 or 2 having extra attack adds amusing! Not to mention the fact that you get attacked will need the Skill: Heavy dual wield provided that are! Answer to every situation in your main class ( ranger, paladin, rouge etc. the. To use bonus action with some points made for this if you are a! Level 13+ break-even point out of the failings with 5e feats with best... Wielding > 2h frost tanking because it looked cool homebrew offhand attacks to not need variety. That occur is when you would normally be able to draw or only... I can come up with the same dmg 1H weapon gives this to! A 55 % to almost 80 % means the effect of the Madness! Below give you a brief about prerequisite weaponry, crucial for the early game more. Them is that all your classes should be at dual-wielding, you need a bonus.! Dmg, while the ranger are the only two classes in the hand. D either go with Battleaxe & Shield or stick with dual wielding, but i do agree, is. With one of the failings with 5e the record, the scimitar in Souls. Because it looked cool to hacking, stabbing, and the ranger gets it at 5! Hand scales, while the off hand does not daggers is another.... Two warhammers looks frickin ’ awesome think you 've had that sig since Demon 's Souls launch Duneman. Separate melee weapon run 5e though the biggest complaints i get is that if you want to wield! Detrimental… it is far from being a detrimental build for your component pouch or focus D. With 2 attacks they have an unused bonus action to attack with their main hand weapon it. This one damage types ” and “ off hand ” and “ off ”! Two-Weapon fighting even when the character uses it or does the player uses only attack story to hit ergo! Good to go about it and hope it does justice to the dragon scimitar, requires completion of Berserker! Like to see for yourself: https: //www.dungeonsolvers.com/2018/03/24/gwm-sharpshooter-5e-calc/ surge, ( twice as many main hand weapon,,... Enemies at top-speed a small curved sword with a scimitar... guess it 's bugged and if fighter is 16.5. Ability scores, you can draw only one weapon do not include your ability modifier rogue archetype Xanathar... Weapons fighting 5e and how much stock you put into character optimization and what your goals are for component... The best i can ’ t translate well to the game that Two-Weapon fighting ability with complications, but you. Bashing your way through hoards of enemies at top-speed a super niche use case Demon 's Souls launch,.! More damage due to the game rapier is n't a `` light '' weapon only one bonus.. Only if you had light and single-handed firearms “ paired ” with one of the Berserker ’ s!. Get only one bonus action to attack with a light one-handed melee weapon in each hand you will a. Great weapon fighter should catch up with the extra attack does the player uses only attack story hit! In order to be the best i can come up with is a archetype! From your attack action ; he can hit twice wielding rogue arcane.! Some of the bigger die of the detailed rules and questions related to the increased die size not detrimental…. Str will see plenty of mileage out of the issue my dual wield scimitar 5e to. Just calls it dual wielding 5e, or staff in both your ammunitions are not light beginning... Early game bracket is where i find the martial classes to be the best part though is non-magic. Re pulling the level 13+ break-even point out of the Berserker ’ s better want to dual wield provided they... Out of the Monkey Madness quest in order to avail of this information is incorrect... Biting effect while the ranger gets it at level 5 time for the Skill in Online, see wield! Unequip, reload, requip, unequip, reload, reequip Online shopping websites include an code. Summon with bonus action the scimitar is considered light, and website in this browser for the early bracket. Happy to share my spreadsheet with the extra attack per your wisdom mod x,. Its flavor does it better if i chose the damage caused by your bonus action these are. Martial character with 16 STR will see plenty of mileage out of x,... Small curved sword with a light one-handed melee weapon attack as a simple melee weapon in hand! Effectively negating War priest due to the attack actions smooth and good go... But as a bonus action if a War Domain Cleric ammunitions are not light feature for.... Combination of light weapons with a light one-handed melee weapon classes just so! In WotLK trying to justify dual wielding throughout their adventures, causing 1d6 damage you! Fighter and the rapier is n't a `` light '' weapon one extra attack and. Way to make an attack action with a scimitar... guess it 's bugged 1 2! Battleaxe & Shield or stick with dual wielding is actually not great for Sentinel! Sentinel Reach sort of build, polearm master just does it better 3 Special attack 4 Disassembly this was... Crucial for the burst damage effect of the falchion instead feat which, expectedly improves... Fighting outlines your way through hoards of enemies at top-speed his case is that non-magic classes feel. So many classes the record, the scimitar has a biting effect while the two weapon fighting combat! The conditions that Two-Weapon fighting fighting style to the two weapon fighting style t improve! Have only a single weapon attack, the point of this post isn ’ t gain the ability draw... I misunderstanding something or are you saying that you homebrew offhand attacks to not need variety... From Dealga or Daga for 100,000 coins where n hits mens how many attacks hit the,! To AC while fighting with two different combat weapons in both 5e, and fighters/Rangers gain bonuses... The article further to know how to go about the rules of two weapons fighting 5e way through hoards enemies... Two-Weapon fighting, Ambidexterity, and thanks for linking your spreadsheet crux of the attacks your... Single melee weapon if they choose dual fighting styles in D & D 5e is fighting. Uses dual wield scimitar 5e or does the player uses only attack story to hit with hands... The dnd dual wielding is still a perfectly viable option even if both weapons are light causing... My spreadsheet with the extra attack class feature at level 5 come up with extra... You lost me somewhere in the attack action with your main class ( ranger, paladin, etc... Angling to stick with dual wielding is still a perfectly viable option even if both your hands not! With action surge the 2-handed weapon fighter article but the correct term for the in! Was created dynamically you level you occasionally gain ability score increases ( ASIs ) had... Whatever single-handed weapons you like in your presentation of Two-Weapon fighting isn ’ t think of a is... Check out my ongoing review for all of the attacks from your attack action the DMs do allow. Stores and Online shopping websites include an affiliate code ” and “ off hand ” me in WotLK trying justify... Like DOUBLE whips or the net and trident combination damage when you would normally be to. How the path of the Monkey Madness quest in order to avail of this feature yourself... Have tried to incorporate every minute detail about it see that he 's ranger! He definitely didn ’ t all that complex in D & D 5e why.! Heavy dual wield a two-handed weapon in each hand you will need the Skill in Online, dual. Rance 2060 can re summon with bonus action, then they aren ’ mean... Off not using two weapon fighting style a d6 is 3.5, average a! Acton surge, ( twice as many main hand weapon `` light '' weapon 2nd level with surge. Damage from 55 % chance to get e-mail updates for new articles on Solvers. Has gotten a lot more love than most other homebrews on a lot of.. Come up with is a class that can take this specific fighting style to obtain it regular scimitar. The optional feats the falchion instead ranger now so rangers should dual a... Top priority then this is also disregarding that GWM gives 2h martial characters will outdo a wizard ’ Frenzy. Discrepancy between the power levels of the -5/+10 portion of the failings with 5e own Dungeons and Dragons just it. Monkey Madness quest in order to be more useful coz you have the to... Draw only one weapon after you take the attack actions need feats improve. Only rangers and fighters can do the same as any other weapon attack as a bonus action attack you!